TECCHIA, FRANCO
 Distribuzione geografica
Continente #
NA - Nord America 11.633
EU - Europa 6.821
AS - Asia 4.934
SA - Sud America 1.030
AF - Africa 130
Continente sconosciuto - Info sul continente non disponibili 92
OC - Oceania 9
Totale 24.649
Nazione #
US - Stati Uniti d'America 10.943
SG - Singapore 1.857
RU - Federazione Russa 1.569
GB - Regno Unito 1.532
CN - Cina 1.405
IT - Italia 1.189
BR - Brasile 789
VN - Vietnam 735
DE - Germania 651
UA - Ucraina 587
CA - Canada 568
DK - Danimarca 470
HK - Hong Kong 230
FR - Francia 175
FI - Finlandia 159
SE - Svezia 125
IN - India 106
IL - Israele 104
BD - Bangladesh 94
AR - Argentina 86
MX - Messico 71
IE - Irlanda 70
NL - Olanda 61
JP - Giappone 55
ES - Italia 51
ZA - Sudafrica 49
EC - Ecuador 48
ID - Indonesia 48
PL - Polonia 47
TR - Turchia 46
IQ - Iraq 40
KZ - Kazakistan 36
AT - Austria 27
VE - Venezuela 27
CO - Colombia 23
KE - Kenya 22
PK - Pakistan 22
UZ - Uzbekistan 21
PY - Paraguay 20
PH - Filippine 18
RO - Romania 17
CL - Cile 15
LT - Lituania 15
SA - Arabia Saudita 15
TW - Taiwan 14
AE - Emirati Arabi Uniti 13
EU - Europa 13
PT - Portogallo 13
KR - Corea 12
MA - Marocco 12
BO - Bolivia 11
TN - Tunisia 11
CR - Costa Rica 10
EG - Egitto 10
GR - Grecia 10
NP - Nepal 9
AU - Australia 8
DZ - Algeria 8
AL - Albania 7
DO - Repubblica Dominicana 7
MY - Malesia 7
BE - Belgio 6
HN - Honduras 6
JM - Giamaica 6
KG - Kirghizistan 6
LB - Libano 6
PE - Perù 6
CH - Svizzera 5
NO - Norvegia 5
PS - Palestinian Territory 5
TH - Thailandia 5
AZ - Azerbaigian 4
CZ - Repubblica Ceca 4
IR - Iran 4
UY - Uruguay 4
BB - Barbados 3
BG - Bulgaria 3
BY - Bielorussia 3
EE - Estonia 3
ET - Etiopia 3
IS - Islanda 3
KH - Cambogia 3
LV - Lettonia 3
MD - Moldavia 3
NI - Nicaragua 3
OM - Oman 3
RS - Serbia 3
SN - Senegal 3
TT - Trinidad e Tobago 3
BH - Bahrain 2
GD - Grenada 2
GE - Georgia 2
GH - Ghana 2
GT - Guatemala 2
HU - Ungheria 2
JO - Giordania 2
LY - Libia 2
NG - Nigeria 2
PA - Panama 2
PR - Porto Rico 2
Totale 24.549
Città #
Dallas 1.308
Southend 1.156
Woodbridge 1.133
Singapore 953
Ann Arbor 735
San Jose 733
Ashburn 648
Chandler 632
Beijing 629
Houston 584
Ottawa 380
San Mateo 338
Wilmington 309
Dearborn 306
Fairfield 296
Falls Church 277
Jacksonville 271
Moscow 258
Milan 234
Ho Chi Minh City 187
Cambridge 182
The Dalles 169
Hong Kong 154
Fremont 148
Seattle 144
Los Angeles 134
Boardman 122
Portsmouth 118
Hanoi 116
Rome 110
Dong Ket 106
Pisa 106
New York 105
Traverse City 104
Hefei 96
Stevenage 93
Council Bluffs 91
Lawrence 88
Lauterbourg 87
São Paulo 86
Brooklyn 66
Helsinki 63
Dublin 60
Santa Clara 60
Redwood City 58
Auburn 50
Tel Aviv 46
Beauharnois 45
Orem 42
San Diego 41
London 39
Montréal 39
Warsaw 38
Buffalo 37
Montreal 37
Tokyo 37
Munich 35
Chennai 34
Denver 33
Old Bridge 32
Da Nang 31
Mexico City 31
Nuremberg 30
Astana 29
Stockholm 29
Chicago 26
Columbus 26
Johannesburg 26
Atlanta 24
Figino 23
Turin 23
Haiphong 21
Nairobi 20
Amsterdam 19
Poplar 19
Tashkent 19
Toronto 19
Baghdad 18
Belo Horizonte 18
Guayaquil 18
Manchester 18
Phoenix 18
Rio de Janeiro 18
Central District 16
San Francisco 16
Quito 15
Guangzhou 14
Istanbul 14
Shenzhen 14
Florence 13
Hải Dương 13
Livorno 12
Ninh Bình 12
Pittsburgh 12
Vienna 12
Wuppertal 12
Ankara 11
Boston 11
Brasília 11
Curitiba 11
Totale 15.360
Nome #
An immersive VR experience to learn the craft of printmaking 395
A Haptic toolkit for the development of immersive and Web enabled games 389
A fully immersive VR-based haptic feedback system for size measurement in inspection tasks using 3D point clouds 382
A real-time video stream stabilization system using inertial sensor 381
Using mixed reality and natural interaction in cultural heritage applications 375
Immersive technologies and natural interaction to improve serious games engagement 372
A measuring tool for accurate haptic modeling in industrial maintenance training 353
Safety training using virtual reality: a comparative approach 353
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks 348
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 347
A Flexible Framework for Wide-Spectrum VR Development 345
A scalable cluster-rendering architecture for immersive virtual environments 345
The effect of emotional narrative virtual environments on user experience 342
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 338
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 334
Local and Remote Cooperation with Virtual and Robotic Agents: a P300 BCI Study in Healthy and People Living with Spinal Cord Injury 328
A compression scheme for efficient remote streaming of dynamic 3D content 326
A virtual tour of Piazza dei Miracoli 324
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 323
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression 321
On multiuser perspectives in passive stereographic virtual environments 320
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 320
VR-Based Serious Game Designed for Medical Ethics Training 319
Interactive Virtual Journey in G. Fattori's Paintings 312
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 311
A fully-immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership 309
I'm in VR! Using your own hands in a fully immersive MR system 307
LawVille: A Collaborative Serious Game for Citizenship Education 306
Serious games for disseminating the knowledge of ancient manuscripts: a case study 304
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 304
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 295
Third point of view Augmented Reality for robot intentions visualization 295
3D Helping Hands: a gesture based MR system for remote collaboration 288
Acting rehearsal in collaborative multimodal mixed reality environments 285
Network streaming of dynamic 3D content with on-line compression of frame data 283
The City Modeling Procedural Engine 281
Virtual reconstruction of paintings as a tool for research and learning 279
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 279
The Museum of Pure Form 278
Navigating immersive virtual environments through a foot controller 278
The Virtual Museum of Sculpture 277
Interacting with your own hands in a fully immersive MR system 276
Hall Effect Sensor-Based Linear Transducer 273
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 272
Real-world occlusion in optical see-through AR displays 272
Virtual technologies to enable novel methods of access to library archives 271
Real-time compression of depth streams through meshification and valence-based encoding 270
"Cluster-based rendering of complex virtual environments." 266
Technical considerations on the visualisation of Virtual Environments 261
withyou—An Experimental End-to-End Telepresence System Using Video-Based Reconstruction 258
A training system for skills transfer involved in industrial maintenance and assembly tasks 257
Efficient Augmented Reality on Low-Power Embedded Systems 255
Automatic Creation of bas-relieves from single images 252
A Fully Immersive VR-Based Haptic Feedback System for Size Measurement in Inspection Tasks Using 3D Point Clouds 251
”Multimodal Interaction for the World Wide Web” 245
Lowering the Development Time of Multimodal Interactive Application 241
Urban procedural Modeling for Real-Time Rendering 239
Spatial Interfaces-Beaming: An Asymmetric Telepresence System 238
Mobile Augmented Reality for cultural dissemination 230
The Museum of Pure Form: touching real statues in an immersive virtual museum 230
Beaming: An Asymmetric Telepresence System 227
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 226
Design Recommendations for Augmented Reality based Training of Maintenance Skills 219
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 217
Real-time rendering of densely populated urban environments 217
A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership 215
Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments 214
Real-Time Deformation of Hand Movements and Virtual Environments Lighting 214
Visualizing Crowds in Real-Time 211
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 211
HandsOnVideo: Towards a Gesture based Mobile AR System for Remote Collaboration 207
Supporting interoperability and presence awareness in collaborative mixed reality environments 205
Image Caching Algorithms and Strategies for Real Time Rendering of Complex Virtual Environment 205
The 3D interactive visit to Piazza dei Miracoli, Italy 204
Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks 201
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study 199
Supporting the Changing Roles of Maintenance Operators in Mining: A Human Factors Perspective 199
Image-based Crowd Rendering 199
Piero della Francesca On-line: Story of the True Cross, San Francesco, Arezzo (Italy). 196
Training Platforms for Industrial Maintenance and Assembly 195
Virtual Reality and Virtual Human in Support of Rehabilitation Methods Such as Lip Reading 194
Real-Time Shadows for Animated Crowds in Virtual Cities 193
IMAGE-BASED RENDERING SYSTEM FOR DYNAMIC OBJECTS IN A VIRTUAL ENVIRONMENT 193
Understanding and realizing presence in the presenccia projec 191
HandsIn3D: Augmenting the shared 3D visual space with unmediated hand gestures 190
HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments 189
Towards automatic generation of multimodal AR-training applications and workflow descriptions 188
INFORMATION PROCESSING APPARATUS AND METHOD FOR REMOTE TECHNICAL ASSISTANCE 183
Hybrid Rendering in a Multi-framework VR System 180
ReMoTe: A tele-assistance system for maintenance operators in mines 171
Real-Time Global Illumination for VR Applications 161
REMOTE TELE-ASSISTANCE SYSTEMS FOR MAINTENANCE OPERATORS IN MINES 148
null 92
null 87
Totale 24.649
Categoria #
all - tutte 111.791
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 111.791


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.756 126 378 28 85 19 25 190 385 63 205 138 114
2022/20231.386 104 97 130 239 164 206 3 98 191 50 50 54
2023/2024636 75 18 91 42 34 88 117 32 6 47 15 71
2024/20253.481 50 40 221 104 92 343 455 1.114 227 128 480 227
2025/20268.822 536 1.307 1.031 1.080 1.035 668 1.191 381 474 533 164 422
2026/2027123 123 0 0 0 0 0 0 0 0 0 0 0
Totale 24.649