TECCHIA, FRANCO
 Distribuzione geografica
Continente #
NA - Nord America 12.047
EU - Europa 6.873
AS - Asia 4.945
SA - Sud America 1.031
AF - Africa 130
Continente sconosciuto - Info sul continente non disponibili 92
OC - Oceania 9
Totale 25.127
Nazione #
US - Stati Uniti d'America 11.335
SG - Singapore 1.859
RU - Federazione Russa 1.569
GB - Regno Unito 1.532
CN - Cina 1.405
IT - Italia 1.237
BR - Brasile 790
VN - Vietnam 735
DE - Germania 651
UA - Ucraina 587
CA - Canada 576
DK - Danimarca 470
HK - Hong Kong 231
FR - Francia 175
FI - Finlandia 159
SE - Svezia 125
IN - India 108
IL - Israele 104
BD - Bangladesh 97
AR - Argentina 86
MX - Messico 71
IE - Irlanda 70
NL - Olanda 63
JP - Giappone 55
ES - Italia 52
ZA - Sudafrica 49
EC - Ecuador 48
ID - Indonesia 48
PL - Polonia 47
TR - Turchia 46
IQ - Iraq 40
KZ - Kazakistan 36
AT - Austria 28
VE - Venezuela 27
CO - Colombia 23
KE - Kenya 22
PK - Pakistan 22
UZ - Uzbekistan 21
PY - Paraguay 20
PH - Filippine 19
RO - Romania 17
SA - Arabia Saudita 16
CL - Cile 15
LT - Lituania 15
CR - Costa Rica 14
TW - Taiwan 14
AE - Emirati Arabi Uniti 13
EU - Europa 13
PT - Portogallo 13
KR - Corea 12
MA - Marocco 12
BO - Bolivia 11
TN - Tunisia 11
EG - Egitto 10
GR - Grecia 10
JM - Giamaica 9
NP - Nepal 9
AU - Australia 8
DZ - Algeria 8
MY - Malesia 8
AL - Albania 7
DO - Repubblica Dominicana 7
HN - Honduras 7
BE - Belgio 6
KG - Kirghizistan 6
LB - Libano 6
PE - Perù 6
CH - Svizzera 5
NI - Nicaragua 5
NO - Norvegia 5
PS - Palestinian Territory 5
TH - Thailandia 5
TT - Trinidad e Tobago 5
AZ - Azerbaigian 4
CZ - Repubblica Ceca 4
IR - Iran 4
UY - Uruguay 4
BB - Barbados 3
BG - Bulgaria 3
BY - Bielorussia 3
EE - Estonia 3
ET - Etiopia 3
IS - Islanda 3
KH - Cambogia 3
LV - Lettonia 3
MD - Moldavia 3
OM - Oman 3
RS - Serbia 3
SN - Senegal 3
SV - El Salvador 3
BH - Bahrain 2
GD - Grenada 2
GE - Georgia 2
GH - Ghana 2
GT - Guatemala 2
HU - Ungheria 2
JO - Giordania 2
LY - Libia 2
NG - Nigeria 2
PA - Panama 2
Totale 25.026
Città #
Dallas 1.310
Southend 1.156
Woodbridge 1.133
Singapore 953
San Jose 775
Ann Arbor 735
Ashburn 664
Chandler 632
Beijing 629
Houston 585
Ottawa 380
San Mateo 338
Wilmington 310
Dearborn 307
Fairfield 296
Council Bluffs 280
Falls Church 277
Jacksonville 272
Moscow 258
Milan 235
Ho Chi Minh City 187
Cambridge 182
The Dalles 169
Hong Kong 155
Fremont 148
Seattle 144
Los Angeles 141
Boardman 122
Portsmouth 118
Rome 117
Hanoi 116
New York 108
Dong Ket 106
Pisa 106
Traverse City 104
Hefei 96
Stevenage 93
Lawrence 88
Lauterbourg 87
São Paulo 86
Brooklyn 67
Santa Clara 64
Helsinki 63
Dublin 60
Redwood City 58
Auburn 50
Tel Aviv 46
Beauharnois 45
Orem 42
San Diego 41
Buffalo 39
London 39
Montréal 39
Warsaw 38
Montreal 37
Tokyo 37
Munich 35
Chennai 34
Denver 33
Old Bridge 32
Da Nang 31
Mexico City 31
Chicago 30
Nuremberg 30
Astana 29
Stockholm 29
Phoenix 28
Columbus 26
Johannesburg 26
Turin 26
Atlanta 24
Figino 23
Haiphong 21
Nairobi 20
Toronto 20
Amsterdam 19
Poplar 19
Tashkent 19
Baghdad 18
Belo Horizonte 18
Guayaquil 18
Manchester 18
Rio de Janeiro 18
San Francisco 17
Central District 16
Florence 15
Quito 15
Guangzhou 14
Istanbul 14
Shenzhen 14
Boston 13
Hải Dương 13
Naples 13
Vienna 13
Livorno 12
Ninh Bình 12
Pittsburgh 12
Wuppertal 12
Ankara 11
Brasília 11
Totale 15.665
Nome #
An immersive VR experience to learn the craft of printmaking 399
A Haptic toolkit for the development of immersive and Web enabled games 396
A real-time video stream stabilization system using inertial sensor 387
A fully immersive VR-based haptic feedback system for size measurement in inspection tasks using 3D point clouds 386
Using mixed reality and natural interaction in cultural heritage applications 380
Immersive technologies and natural interaction to improve serious games engagement 378
A measuring tool for accurate haptic modeling in industrial maintenance training 363
Safety training using virtual reality: a comparative approach 363
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks 360
A Flexible Framework for Wide-Spectrum VR Development 355
A scalable cluster-rendering architecture for immersive virtual environments 355
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 354
The effect of emotional narrative virtual environments on user experience 349
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 342
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 339
A compression scheme for efficient remote streaming of dynamic 3D content 333
Local and Remote Cooperation with Virtual and Robotic Agents: a P300 BCI Study in Healthy and People Living with Spinal Cord Injury 332
A virtual tour of Piazza dei Miracoli 331
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 328
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression 327
On multiuser perspectives in passive stereographic virtual environments 326
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 325
VR-Based Serious Game Designed for Medical Ethics Training 323
Interactive Virtual Journey in G. Fattori's Paintings 318
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 317
A fully-immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership 314
I'm in VR! Using your own hands in a fully immersive MR system 312
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 310
LawVille: A Collaborative Serious Game for Citizenship Education 309
Serious games for disseminating the knowledge of ancient manuscripts: a case study 308
Third point of view Augmented Reality for robot intentions visualization 302
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 298
3D Helping Hands: a gesture based MR system for remote collaboration 291
Network streaming of dynamic 3D content with on-line compression of frame data 289
Acting rehearsal in collaborative multimodal mixed reality environments 288
The City Modeling Procedural Engine 286
The Museum of Pure Form 285
Virtual reconstruction of paintings as a tool for research and learning 284
The Virtual Museum of Sculpture 284
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 284
Navigating immersive virtual environments through a foot controller 282
Interacting with your own hands in a fully immersive MR system 278
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 277
Real-world occlusion in optical see-through AR displays 276
Hall Effect Sensor-Based Linear Transducer 275
Real-time compression of depth streams through meshification and valence-based encoding 275
Virtual technologies to enable novel methods of access to library archives 274
"Cluster-based rendering of complex virtual environments." 272
Technical considerations on the visualisation of Virtual Environments 267
withyou—An Experimental End-to-End Telepresence System Using Video-Based Reconstruction 265
A training system for skills transfer involved in industrial maintenance and assembly tasks 262
Efficient Augmented Reality on Low-Power Embedded Systems 259
Automatic Creation of bas-relieves from single images 257
A Fully Immersive VR-Based Haptic Feedback System for Size Measurement in Inspection Tasks Using 3D Point Clouds 256
”Multimodal Interaction for the World Wide Web” 249
Urban procedural Modeling for Real-Time Rendering 243
Spatial Interfaces-Beaming: An Asymmetric Telepresence System 243
Lowering the Development Time of Multimodal Interactive Application 243
Mobile Augmented Reality for cultural dissemination 240
The Museum of Pure Form: touching real statues in an immersive virtual museum 232
Beaming: An Asymmetric Telepresence System 230
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 229
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 224
Real-time rendering of densely populated urban environments 224
A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership 223
Design Recommendations for Augmented Reality based Training of Maintenance Skills 222
Real-Time Deformation of Hand Movements and Virtual Environments Lighting 218
Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments 217
Visualizing Crowds in Real-Time 215
HandsOnVideo: Towards a Gesture based Mobile AR System for Remote Collaboration 213
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 213
Image Caching Algorithms and Strategies for Real Time Rendering of Complex Virtual Environment 211
The 3D interactive visit to Piazza dei Miracoli, Italy 210
Supporting interoperability and presence awareness in collaborative mixed reality environments 210
Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks 208
Piero della Francesca On-line: Story of the True Cross, San Francesco, Arezzo (Italy). 205
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study 204
Supporting the Changing Roles of Maintenance Operators in Mining: A Human Factors Perspective 204
Image-based Crowd Rendering 203
Virtual Reality and Virtual Human in Support of Rehabilitation Methods Such as Lip Reading 199
Training Platforms for Industrial Maintenance and Assembly 198
Understanding and realizing presence in the presenccia projec 197
IMAGE-BASED RENDERING SYSTEM FOR DYNAMIC OBJECTS IN A VIRTUAL ENVIRONMENT 197
Real-Time Shadows for Animated Crowds in Virtual Cities 195
HandsIn3D: Augmenting the shared 3D visual space with unmediated hand gestures 194
Towards automatic generation of multimodal AR-training applications and workflow descriptions 192
HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments 192
INFORMATION PROCESSING APPARATUS AND METHOD FOR REMOTE TECHNICAL ASSISTANCE 189
Hybrid Rendering in a Multi-framework VR System 183
ReMoTe: A tele-assistance system for maintenance operators in mines 174
Real-Time Global Illumination for VR Applications 167
REMOTE TELE-ASSISTANCE SYSTEMS FOR MAINTENANCE OPERATORS IN MINES 153
null 92
null 87
Totale 25.127
Categoria #
all - tutte 115.733
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 115.733


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.252 0 0 28 85 19 25 190 385 63 205 138 114
2022/20231.386 104 97 130 239 164 206 3 98 191 50 50 54
2023/2024636 75 18 91 42 34 88 117 32 6 47 15 71
2024/20253.481 50 40 221 104 92 343 455 1.114 227 128 480 227
2025/20268.822 536 1.307 1.031 1.080 1.035 668 1.191 381 474 533 164 422
2026/2027601 124 314 163 0 0 0 0 0 0 0 0 0
Totale 25.127