CARROZZINO, Marcello
 Distribuzione geografica
Continente #
NA - Nord America 16.726
EU - Europa 10.159
AS - Asia 6.889
SA - Sud America 1.371
Continente sconosciuto - Info sul continente non disponibili 199
AF - Africa 165
OC - Oceania 12
Totale 35.521
Nazione #
US - Stati Uniti d'America 15.568
IT - Italia 2.705
SG - Singapore 2.643
RU - Federazione Russa 2.174
CN - Cina 1.899
GB - Regno Unito 1.853
BR - Brasile 1.050
VN - Vietnam 1.029
CA - Canada 839
UA - Ucraina 817
DE - Germania 795
DK - Danimarca 566
HK - Hong Kong 294
FR - Francia 287
SE - Svezia 262
FI - Finlandia 200
BD - Bangladesh 168
IL - Israele 133
IN - India 133
AR - Argentina 120
IE - Irlanda 109
MX - Messico 105
ID - Indonesia 98
NL - Olanda 88
JP - Giappone 73
TR - Turchia 70
ES - Italia 68
ZA - Sudafrica 65
EC - Ecuador 54
IQ - Iraq 54
PL - Polonia 53
CR - Costa Rica 47
CO - Colombia 41
PK - Pakistan 40
AT - Austria 37
TW - Taiwan 37
GT - Guatemala 29
VE - Venezuela 29
RO - Romania 26
PH - Filippine 25
UZ - Uzbekistan 25
PT - Portogallo 24
CL - Cile 21
CW - ???statistics.table.value.countryCode.CW??? 20
KE - Kenya 20
SV - El Salvador 20
PR - Porto Rico 19
PY - Paraguay 19
SA - Arabia Saudita 19
EU - Europa 18
KR - Corea 18
KZ - Kazakistan 17
LT - Lituania 17
HN - Honduras 16
NI - Nicaragua 16
TN - Tunisia 16
TT - Trinidad e Tobago 16
GP - Guadalupe 15
MY - Malesia 15
PE - Perù 15
EG - Egitto 14
JM - Giamaica 14
MA - Marocco 14
BO - Bolivia 13
AE - Emirati Arabi Uniti 12
AZ - Azerbaigian 12
TH - Thailandia 12
BE - Belgio 11
GR - Grecia 11
CH - Svizzera 10
KG - Kirghizistan 10
NO - Norvegia 10
NP - Nepal 10
DZ - Algeria 9
UY - Uruguay 9
AU - Australia 8
PS - Palestinian Territory 8
DO - Repubblica Dominicana 6
IR - Iran 6
JO - Giordania 6
LB - Libano 6
AL - Albania 5
SN - Senegal 5
CZ - Repubblica Ceca 4
ET - Etiopia 4
GH - Ghana 4
NG - Nigeria 4
NZ - Nuova Zelanda 4
BB - Barbados 3
BY - Bielorussia 3
EE - Estonia 3
HR - Croazia 3
LV - Lettonia 3
MD - Moldavia 3
OM - Oman 3
XK - ???statistics.table.value.countryCode.XK??? 3
A1 - Anonimo 2
BG - Bulgaria 2
BH - Bahrain 2
BS - Bahamas 2
Totale 35.322
Città #
Dallas 1.635
Singapore 1.423
Southend 1.331
San Jose 1.255
Woodbridge 1.165
Ashburn 991
Ann Arbor 974
Beijing 850
Chandler 815
Council Bluffs 658
Houston 647
Ottawa 463
San Mateo 454
Wilmington 419
Dearborn 411
Milan 405
Falls Church 393
Moscow 362
Jacksonville 361
Fairfield 348
Ho Chi Minh City 256
Pisa 253
The Dalles 247
Rome 238
Cambridge 237
Los Angeles 231
Hong Kong 207
Seattle 205
Boardman 166
New York 166
Hanoi 164
Fremont 159
Portsmouth 156
Traverse City 156
Hefei 133
Dong Ket 131
Stevenage 130
São Paulo 130
Lawrence 123
Lauterbourg 117
Santa Clara 117
Dublin 94
Helsinki 89
Brooklyn 87
Beauharnois 82
Florence 80
Auburn 75
Buffalo 75
Redwood City 70
Orem 65
Montreal 62
Montréal 62
Old Bridge 59
Tokyo 56
Columbus 55
Tel Aviv 54
Mexico City 51
London 48
Da Nang 47
Denver 47
Naples 47
Turin 47
Figino 46
Phoenix 46
Warsaw 46
Chicago 45
Stockholm 43
Toronto 43
Chennai 40
Johannesburg 40
Haiphong 39
San Diego 39
Poplar 36
Atlanta 35
San José 35
Munich 29
Nuremberg 28
Frankfurt am Main 26
Boston 25
Livorno 25
Manchester 25
Lucca 24
Pontedera 24
Bologna 23
Elk Grove Village 23
Istanbul 23
Tashkent 23
Rio de Janeiro 22
Bari 21
Belo Horizonte 21
Quito 21
Baghdad 20
Guatemala City 20
Amsterdam 19
San Francisco 19
Taipei 19
Vienna 19
Willemstad 19
Nairobi 18
Porto Alegre 18
Totale 21.521
Nome #
Do Virtual Humans Dream of Digital Sheep? 427
Building a 3D interactive walkthrough in a digital storytelling classroom experience 419
An immersive VR experience to learn the craft of printmaking 407
A scalable cluster-rendering architecture for immersive virtual environments 406
A real-time video stream stabilization system using inertial sensor 395
Immersive technologies and natural interaction to improve serious games engagement 390
Using mixed reality and natural interaction in cultural heritage applications 389
Time-travelling with mobile augmented reality: A case study on the piazza dei Miracoli 388
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups 378
Safety training using virtual reality: a comparative approach 373
A Flexible Framework for Wide-Spectrum VR Development 365
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 363
The effect of emotional narrative virtual environments on user experience 357
Lawville: un serious game per l'educazione alla cittadinanza 354
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 351
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 347
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars 346
Beyond virtual museums: experiencing immersive virtual reality in real museums 342
A virtual tour of Piazza dei Miracoli 340
Haptic hand-tremor simulation for enhancing empathy with disabled users 340
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 336
VR-Based Serious Game Designed for Medical Ethics Training 336
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 336
An interactive digital storytelling approach to explore books in virtual environments 335
Fork Lift truck simulator for training in industrial environments 333
Communication models in science museums: an example of interactive knowledge 330
A virtual travel in Leonardo's codex of flight 326
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 326
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 322
LawVille: A Collaborative Serious Game for Citizenship Education 320
Serious games for disseminating the knowledge of ancient manuscripts: a case study 318
I'm in VR! Using your own hands in a fully immersive MR system 318
OcuLeO: Immersive VR Learning Adventure 317
A 3D Model for Detecting and Communicating the Archaeological risk 316
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories 315
Virtually preserving the intangible heritage of artistic handicraft 313
Information Landscapes for the Communication of Ancient Manuscripts Heritage 313
An interactive haptic system for experiencing traditional archery 311
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 310
Be there or be square: virtual reconstruction of famous squares as a knowledge tool 309
Interactive storytelling for children education. In: Games and Virtual Worlds for Serious Applications 308
Design of Information Landscapes for Cultural Heritage Content 308
Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe 302
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario 299
Virtual reconstruction of paintings as a tool for research and learning 298
Design of Information Landscapes for Cultural Heritage Content 298
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals 298
Natural user interface to assess social skills in Autistic population 298
La gestione museale delle collezioni di abiti storici: applicazioni ICT per una ipotesi di fruizione integrata 297
The Museum of Pure Form 296
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 296
The Virtual Museum of Sculpture 295
The City Modeling Procedural Engine 294
Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments 294
Navigating immersive virtual environments through a foot controller 292
Fork lift truck simulator for training in industrial environment 291
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 291
What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games 291
Building 3D interactive environments for the children's narrative:a didactic project 291
Interacting with your own hands in a fully immersive MR system 287
Social Networks and Web-based Serious Games as Novel Educational Tools 286
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation2013 IEEE RO-MAN 285
Fork Lift truck simulator for training in industrial environments 284
Emerging Technologies for Cultural Heritage: The “Consumer’s” Perspective 284
Ambienti Virtuali: applicazioni in medicina e sviluppi tecnologici 280
Virtual technologies to enable novel methods of access to library archives 280
Virtual humans in cultural heritage ICT applications: A review 279
Nuovi sistemi di interazione per la grafica attraverso ‘paesaggi di informazione' 274
ISEE: Information access through the navigation of a 3D interactive environment 272
Social Network e nuovi media per l’apprendimento 269
Social Network e nuovi media per l’apprendimento 269
Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences 269
Efficient Augmented Reality on Low-Power Embedded Systems 269
Automatic Creation of bas-relieves from single images 265
Le Ville Venete come Information Landscape 260
Comparing innovative xr systems in cultural heritage. A case study 259
Nuove Tecnologie per la Conoscenza e la Comunicazione di Lucca Romana 256
”Multimodal Interaction for the World Wide Web” 255
Fostering Collaboration among Restoration Professionals Using Augmented Reality 253
Virtual Environments and Interactive Tools to communicate Medical Culture in small Museums 252
Urban procedural Modeling for Real-Time Rendering 251
Lowering the Development Time of Multimodal Interactive Application 250
The Virtual Museum of sculpture 249
The Museum of Pure Form: touching real statues in an immersive virtual museum 249
Natural Interaction in Virtual Reality for Cultural Heritage 249
Mobile Augmented Reality for cultural dissemination 247
Virtual Cultural Experiences: The Drivers of Satisfaction 247
Web Dissemination of Cultural Content Through Information Landscapes 245
Towards dedicated software tools to assist the creation of Virtual Exhibits 245
The immersive time-machine: a virtual exploration of the history of Livorno 239
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 235
Haptic hand-tremor simulation for enhancing empathy with disabled users 233
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 230
Mubil, a Digital Laboratory: Creating an Interactive Visitor Experience in a Library-Museum Environment 230
Comparison between Standard Expository Cognitive Behavioral Therapy (CBT-E) and Immersive Virtual Reality CBT (CBT-VR) for Rehabilitation of Patients Affected by Occupational Stress Disorders: Study Protocol 228
Editors' introduction to the special issue on "virtual reality in cultural heritage" 228
Haptic systems for simulation of primary commands of cars 226
Depth Perception 226
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 226
Haptic hand-tremor simulation for empathic design: Preliminary tests 224
Totale 29.998
Categoria #
all - tutte 172.278
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 172.278


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.701 0 0 0 127 34 42 248 543 104 243 215 145
2022/20231.787 133 125 101 337 203 290 29 113 277 49 68 62
2023/2024973 87 32 140 90 54 114 153 34 13 90 32 134
2024/20254.936 72 54 305 134 130 485 677 1.578 312 215 717 257
2025/202612.419 691 1.642 1.364 1.514 1.504 974 1.627 555 736 721 322 769
2026/20272.325 199 465 743 918 0 0 0 0 0 0 0 0
Totale 35.521