CARROZZINO, Marcello
 Distribuzione geografica
Continente #
NA - Nord America 15.645
EU - Europa 9.719
AS - Asia 6.880
SA - Sud America 1.365
Continente sconosciuto - Info sul continente non disponibili 179
AF - Africa 164
OC - Oceania 12
Totale 33.964
Nazione #
US - Stati Uniti d'America 14.712
SG - Singapore 2.643
IT - Italia 2.363
RU - Federazione Russa 2.174
CN - Cina 1.898
GB - Regno Unito 1.842
BR - Brasile 1.044
VN - Vietnam 1.029
UA - Ucraina 817
DE - Germania 794
CA - Canada 761
DK - Danimarca 566
HK - Hong Kong 290
FR - Francia 287
FI - Finlandia 200
SE - Svezia 180
BD - Bangladesh 167
IL - Israele 133
IN - India 130
AR - Argentina 120
IE - Irlanda 108
MX - Messico 104
ID - Indonesia 98
NL - Olanda 87
JP - Giappone 73
TR - Turchia 70
ES - Italia 68
ZA - Sudafrica 65
EC - Ecuador 54
IQ - Iraq 54
PL - Polonia 53
CO - Colombia 41
PK - Pakistan 40
TW - Taiwan 37
AT - Austria 36
VE - Venezuela 29
RO - Romania 26
PH - Filippine 25
UZ - Uzbekistan 25
PT - Portogallo 24
CL - Cile 21
KE - Kenya 20
PY - Paraguay 19
SA - Arabia Saudita 19
EU - Europa 18
KR - Corea 18
KZ - Kazakistan 17
LT - Lituania 17
TN - Tunisia 16
MY - Malesia 15
PE - Perù 15
EG - Egitto 14
MA - Marocco 14
BO - Bolivia 13
AE - Emirati Arabi Uniti 12
AZ - Azerbaigian 12
TH - Thailandia 12
BE - Belgio 11
GR - Grecia 11
JM - Giamaica 11
CH - Svizzera 10
KG - Kirghizistan 10
NO - Norvegia 10
NP - Nepal 10
DZ - Algeria 9
UY - Uruguay 9
AU - Australia 8
PS - Palestinian Territory 8
CR - Costa Rica 7
TT - Trinidad e Tobago 7
DO - Repubblica Dominicana 6
IR - Iran 6
JO - Giordania 6
LB - Libano 6
NI - Nicaragua 6
AL - Albania 5
GT - Guatemala 5
HN - Honduras 5
SN - Senegal 5
CZ - Repubblica Ceca 4
ET - Etiopia 4
GH - Ghana 4
NG - Nigeria 4
NZ - Nuova Zelanda 4
BB - Barbados 3
BY - Bielorussia 3
EE - Estonia 3
HR - Croazia 3
LV - Lettonia 3
MD - Moldavia 3
OM - Oman 3
PR - Porto Rico 3
SV - El Salvador 3
XK - ???statistics.table.value.countryCode.XK??? 3
A1 - Anonimo 2
BG - Bulgaria 2
BH - Bahrain 2
BS - Bahamas 2
BZ - Belize 2
CY - Cipro 2
Totale 33.772
Città #
Dallas 1.629
Singapore 1.423
Southend 1.331
Woodbridge 1.165
San Jose 1.114
Ann Arbor 974
Ashburn 942
Beijing 850
Chandler 815
Houston 647
Ottawa 463
San Mateo 454
Wilmington 418
Dearborn 410
Falls Church 393
Milan 386
Council Bluffs 378
Moscow 362
Jacksonville 361
Fairfield 348
Ho Chi Minh City 256
Pisa 252
The Dalles 247
Cambridge 237
Los Angeles 222
Hong Kong 206
Seattle 204
Rome 192
Boardman 165
New York 165
Hanoi 164
Fremont 159
Portsmouth 156
Traverse City 156
Hefei 133
Dong Ket 131
Stevenage 130
São Paulo 126
Lawrence 123
Lauterbourg 117
Santa Clara 110
Dublin 94
Helsinki 89
Brooklyn 85
Beauharnois 82
Auburn 75
Buffalo 75
Florence 72
Redwood City 70
Orem 65
Montréal 62
Old Bridge 59
Tokyo 56
Tel Aviv 54
Columbus 53
Mexico City 50
Montreal 48
Da Nang 47
London 47
Denver 46
Figino 46
Warsaw 46
Stockholm 43
Chicago 42
Chennai 40
Johannesburg 40
Haiphong 39
Phoenix 37
San Diego 37
Turin 37
Poplar 36
Toronto 35
Munich 29
Nuremberg 28
Atlanta 26
Frankfurt am Main 26
Boston 25
Manchester 25
Livorno 24
Lucca 24
Pontedera 24
Istanbul 23
Tashkent 23
Rio de Janeiro 22
Belo Horizonte 21
Quito 21
Baghdad 20
Naples 20
Taipei 19
Amsterdam 18
Nairobi 18
Porto Alegre 18
Vienna 18
Biên Hòa 17
Central District 17
Medellín 17
San Francisco 17
Shenzhen 17
Ankara 16
Bari 16
Totale 20.810
Nome #
Do Virtual Humans Dream of Digital Sheep? 418
An immersive VR experience to learn the craft of printmaking 398
Building a 3D interactive walkthrough in a digital storytelling classroom experience 397
A real-time video stream stabilization system using inertial sensor 387
Using mixed reality and natural interaction in cultural heritage applications 379
Immersive technologies and natural interaction to improve serious games engagement 377
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups 367
Time-travelling with mobile augmented reality: A case study on the piazza dei Miracoli 363
Safety training using virtual reality: a comparative approach 357
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 353
A Flexible Framework for Wide-Spectrum VR Development 352
A scalable cluster-rendering architecture for immersive virtual environments 350
The effect of emotional narrative virtual environments on user experience 348
Lawville: un serious game per l'educazione alla cittadinanza 343
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 342
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 339
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars 336
A virtual tour of Piazza dei Miracoli 330
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 328
Haptic hand-tremor simulation for enhancing empathy with disabled users 328
Beyond virtual museums: experiencing immersive virtual reality in real museums 327
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 325
VR-Based Serious Game Designed for Medical Ethics Training 322
An interactive digital storytelling approach to explore books in virtual environments 322
Fork Lift truck simulator for training in industrial environments 319
Communication models in science museums: an example of interactive knowledge 319
A virtual travel in Leonardo's codex of flight 317
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 316
I'm in VR! Using your own hands in a fully immersive MR system 311
LawVille: A Collaborative Serious Game for Citizenship Education 308
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 308
OcuLeO: Immersive VR Learning Adventure 308
A 3D Model for Detecting and Communicating the Archaeological risk 306
Serious games for disseminating the knowledge of ancient manuscripts: a case study 306
Virtually preserving the intangible heritage of artistic handicraft 303
Information Landscapes for the Communication of Ancient Manuscripts Heritage 303
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories 302
An interactive haptic system for experiencing traditional archery 300
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 298
Design of Information Landscapes for Cultural Heritage Content 296
Be there or be square: virtual reconstruction of famous squares as a knowledge tool 294
Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe 292
Design of Information Landscapes for Cultural Heritage Content 290
Interactive storytelling for children education. In: Games and Virtual Worlds for Serious Applications 290
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario 290
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals 288
Natural user interface to assess social skills in Autistic population 287
The City Modeling Procedural Engine 286
La gestione museale delle collezioni di abiti storici: applicazioni ICT per una ipotesi di fruizione integrata 285
Virtual reconstruction of paintings as a tool for research and learning 283
The Museum of Pure Form 283
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 283
The Virtual Museum of Sculpture 282
Navigating immersive virtual environments through a foot controller 280
Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments 280
Building 3D interactive environments for the children's narrative:a didactic project 280
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation2013 IEEE RO-MAN 278
Interacting with your own hands in a fully immersive MR system 278
Fork Lift truck simulator for training in industrial environments 277
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 276
What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games 276
Fork lift truck simulator for training in industrial environment 274
Social Networks and Web-based Serious Games as Novel Educational Tools 274
Virtual technologies to enable novel methods of access to library archives 274
Emerging Technologies for Cultural Heritage: The “Consumer’s” Perspective 273
Ambienti Virtuali: applicazioni in medicina e sviluppi tecnologici 270
Virtual humans in cultural heritage ICT applications: A review 268
ISEE: Information access through the navigation of a 3D interactive environment 265
Social Network e nuovi media per l’apprendimento 262
Social Network e nuovi media per l’apprendimento 262
Nuovi sistemi di interazione per la grafica attraverso ‘paesaggi di informazione' 261
Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences 257
Efficient Augmented Reality on Low-Power Embedded Systems 257
Automatic Creation of bas-relieves from single images 255
Le Ville Venete come Information Landscape 253
Comparing innovative xr systems in cultural heritage. A case study 251
”Multimodal Interaction for the World Wide Web” 248
Nuove Tecnologie per la Conoscenza e la Comunicazione di Lucca Romana 248
Virtual Environments and Interactive Tools to communicate Medical Culture in small Museums 246
Urban procedural Modeling for Real-Time Rendering 243
Fostering Collaboration among Restoration Professionals Using Augmented Reality 243
Lowering the Development Time of Multimodal Interactive Application 243
The Virtual Museum of sculpture 240
Virtual Cultural Experiences: The Drivers of Satisfaction 237
Natural Interaction in Virtual Reality for Cultural Heritage 237
Mobile Augmented Reality for cultural dissemination 235
The Museum of Pure Form: touching real statues in an immersive virtual museum 232
Towards dedicated software tools to assist the creation of Virtual Exhibits 232
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 228
The immersive time-machine: a virtual exploration of the history of Livorno 227
Web Dissemination of Cultural Content Through Information Landscapes 226
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 222
Mubil, a Digital Laboratory: Creating an Interactive Visitor Experience in a Library-Museum Environment 220
Editors' introduction to the special issue on "virtual reality in cultural heritage" 219
Haptic systems for simulation of primary commands of cars 218
Haptic hand-tremor simulation for enhancing empathy with disabled users 218
Comparison between Standard Expository Cognitive Behavioral Therapy (CBT-E) and Immersive Virtual Reality CBT (CBT-VR) for Rehabilitation of Patients Affected by Occupational Stress Disorders: Study Protocol 216
Haptic hand-tremor simulation for empathic design: Preliminary tests 214
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 213
Depth Perception 211
Totale 28.838
Categoria #
all - tutte 164.845
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 164.845


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.765 0 0 64 127 34 42 248 543 104 243 215 145
2022/20231.787 133 125 101 337 203 290 29 113 277 49 68 62
2023/2024973 87 32 140 90 54 114 153 34 13 90 32 134
2024/20254.936 72 54 305 134 130 485 677 1.578 312 215 717 257
2025/202612.419 691 1.642 1.364 1.514 1.504 974 1.627 555 736 721 322 769
2026/2027768 199 465 104 0 0 0 0 0 0 0 0 0
Totale 33.964