CARROZZINO, Marcello
 Distribuzione geografica
Continente #
NA - Nord America 14.795
EU - Europa 9.159
AS - Asia 6.811
SA - Sud America 1.356
AF - Africa 164
Continente sconosciuto - Info sul continente non disponibili 23
OC - Oceania 12
Totale 32.320
Nazione #
US - Stati Uniti d'America 13.887
SG - Singapore 2.630
RU - Federazione Russa 2.174
CN - Cina 1.891
GB - Regno Unito 1.842
IT - Italia 1.813
BR - Brasile 1.035
VN - Vietnam 1.029
UA - Ucraina 817
DE - Germania 794
CA - Canada 747
DK - Danimarca 565
HK - Hong Kong 287
FR - Francia 285
FI - Finlandia 200
SE - Svezia 178
IL - Israele 133
IN - India 130
BD - Bangladesh 125
AR - Argentina 120
IE - Irlanda 108
MX - Messico 104
ID - Indonesia 97
NL - Olanda 84
JP - Giappone 73
TR - Turchia 70
ES - Italia 67
ZA - Sudafrica 65
EC - Ecuador 54
IQ - Iraq 54
PL - Polonia 53
CO - Colombia 41
PK - Pakistan 40
TW - Taiwan 37
AT - Austria 36
VE - Venezuela 29
RO - Romania 25
UZ - Uzbekistan 25
PH - Filippine 24
PT - Portogallo 24
CL - Cile 21
KE - Kenya 20
PY - Paraguay 19
SA - Arabia Saudita 19
EU - Europa 18
KR - Corea 17
KZ - Kazakistan 17
LT - Lituania 17
TN - Tunisia 16
PE - Perù 15
EG - Egitto 14
MA - Marocco 14
MY - Malesia 14
BO - Bolivia 13
AE - Emirati Arabi Uniti 12
AZ - Azerbaigian 12
TH - Thailandia 12
BE - Belgio 11
GR - Grecia 11
CH - Svizzera 10
JM - Giamaica 10
KG - Kirghizistan 10
NO - Norvegia 10
NP - Nepal 10
DZ - Algeria 9
UY - Uruguay 9
AU - Australia 8
PS - Palestinian Territory 8
CR - Costa Rica 6
DO - Repubblica Dominicana 6
IR - Iran 6
JO - Giordania 6
LB - Libano 6
AL - Albania 5
HN - Honduras 5
SN - Senegal 5
TT - Trinidad e Tobago 5
CZ - Repubblica Ceca 4
ET - Etiopia 4
GH - Ghana 4
NG - Nigeria 4
NZ - Nuova Zelanda 4
BB - Barbados 3
BY - Bielorussia 3
EE - Estonia 3
GT - Guatemala 3
HR - Croazia 3
LV - Lettonia 3
MD - Moldavia 3
NI - Nicaragua 3
OM - Oman 3
PR - Porto Rico 3
SV - El Salvador 3
XK - ???statistics.table.value.countryCode.XK??? 3
A1 - Anonimo 2
BG - Bulgaria 2
BH - Bahrain 2
BS - Bahamas 2
BZ - Belize 2
CY - Cipro 2
Totale 32.286
Città #
Dallas 1.626
Singapore 1.420
Southend 1.331
Woodbridge 1.165
San Jose 1.036
Ann Arbor 974
Ashburn 877
Beijing 847
Chandler 815
Houston 644
Ottawa 463
San Mateo 454
Wilmington 412
Dearborn 409
Falls Church 393
Moscow 362
Jacksonville 360
Fairfield 347
Ho Chi Minh City 256
Pisa 252
The Dalles 244
Cambridge 237
Hong Kong 203
Los Angeles 203
Seattle 201
Boardman 165
Hanoi 164
Fremont 159
New York 159
Portsmouth 156
Traverse City 156
Hefei 133
Dong Ket 131
Milan 131
Stevenage 130
Lawrence 123
São Paulo 120
Lauterbourg 117
Santa Clara 96
Dublin 94
Helsinki 89
Rome 89
Brooklyn 84
Beauharnois 82
Auburn 75
Redwood City 70
Buffalo 68
Orem 64
Florence 63
Montréal 62
Old Bridge 59
Tokyo 56
Tel Aviv 54
Mexico City 50
Council Bluffs 49
Da Nang 47
London 47
Montreal 47
Warsaw 46
Denver 45
Stockholm 43
Chennai 40
Johannesburg 40
Haiphong 39
San Diego 37
Poplar 36
Chicago 35
Toronto 33
Munich 29
Nuremberg 28
Atlanta 26
Frankfurt am Main 26
Columbus 25
Manchester 25
Lucca 24
Pontedera 24
Istanbul 23
Livorno 23
Tashkent 23
Boston 22
Rio de Janeiro 22
Belo Horizonte 21
Quito 21
Baghdad 20
Phoenix 19
Taipei 19
Amsterdam 18
Nairobi 18
Porto Alegre 18
Biên Hòa 17
Central District 17
Medellín 17
Shenzhen 17
Vienna 17
Ankara 16
Buti 16
Campinas 16
Pittsburgh 16
San Francisco 16
Conegliano 15
Totale 19.768
Nome #
Do Virtual Humans Dream of Digital Sheep? 411
Building a 3D interactive walkthrough in a digital storytelling classroom experience 379
An immersive VR experience to learn the craft of printmaking 377
Immersive technologies and natural interaction to improve serious games engagement 371
Using mixed reality and natural interaction in cultural heritage applications 367
A real-time video stream stabilization system using inertial sensor 364
Time-travelling with mobile augmented reality: A case study on the piazza dei Miracoli 355
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups 345
A scalable cluster-rendering architecture for immersive virtual environments 341
The effect of emotional narrative virtual environments on user experience 339
Safety training using virtual reality: a comparative approach 339
A Flexible Framework for Wide-Spectrum VR Development 338
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 338
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 337
Lawville: un serious game per l'educazione alla cittadinanza 330
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 323
Beyond virtual museums: experiencing immersive virtual reality in real museums 321
Haptic hand-tremor simulation for enhancing empathy with disabled users 321
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars 320
VR-Based Serious Game Designed for Medical Ethics Training 316
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 316
A virtual tour of Piazza dei Miracoli 315
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 314
I'm in VR! Using your own hands in a fully immersive MR system 306
An interactive digital storytelling approach to explore books in virtual environments 306
LawVille: A Collaborative Serious Game for Citizenship Education 305
Communication models in science museums: an example of interactive knowledge 304
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 304
Serious games for disseminating the knowledge of ancient manuscripts: a case study 302
Fork Lift truck simulator for training in industrial environments 301
A 3D Model for Detecting and Communicating the Archaeological risk 298
Virtually preserving the intangible heritage of artistic handicraft 297
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 297
A virtual travel in Leonardo's codex of flight 292
OcuLeO: Immersive VR Learning Adventure 291
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories 288
Be there or be square: virtual reconstruction of famous squares as a knowledge tool 286
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 286
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals 283
Design of Information Landscapes for Cultural Heritage Content 282
Information Landscapes for the Communication of Ancient Manuscripts Heritage 281
Virtual reconstruction of paintings as a tool for research and learning 279
Design of Information Landscapes for Cultural Heritage Content 279
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario 279
Navigating immersive virtual environments through a foot controller 277
Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe 277
La gestione museale delle collezioni di abiti storici: applicazioni ICT per una ipotesi di fruizione integrata 276
Natural user interface to assess social skills in Autistic population 276
Interactive storytelling for children education. In: Games and Virtual Worlds for Serious Applications 274
The Virtual Museum of Sculpture 273
Interacting with your own hands in a fully immersive MR system 272
Building 3D interactive environments for the children's narrative:a didactic project 272
Virtual technologies to enable novel methods of access to library archives 271
An interactive haptic system for experiencing traditional archery 271
The Museum of Pure Form 270
Social Networks and Web-based Serious Games as Novel Educational Tools 270
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation2013 IEEE RO-MAN 268
Emerging Technologies for Cultural Heritage: The “Consumer’s” Perspective 268
Fork lift truck simulator for training in industrial environment 266
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 266
What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games 264
Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments 263
Virtual humans in cultural heritage ICT applications: A review 262
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 262
The City Modeling Procedural Engine 259
Social Network e nuovi media per l’apprendimento 258
ISEE: Information access through the navigation of a 3D interactive environment 257
Social Network e nuovi media per l’apprendimento 256
Ambienti Virtuali: applicazioni in medicina e sviluppi tecnologici 255
Nuovi sistemi di interazione per la grafica attraverso ‘paesaggi di informazione' 250
Automatic Creation of bas-relieves from single images 248
Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences 248
Le Ville Venete come Information Landscape 247
Efficient Augmented Reality on Low-Power Embedded Systems 247
Nuove Tecnologie per la Conoscenza e la Comunicazione di Lucca Romana 246
Fork Lift truck simulator for training in industrial environments 245
Virtual Environments and Interactive Tools to communicate Medical Culture in small Museums 242
Comparing innovative xr systems in cultural heritage. A case study 239
Lowering the Development Time of Multimodal Interactive Application 239
”Multimodal Interaction for the World Wide Web” 237
Fostering Collaboration among Restoration Professionals Using Augmented Reality 237
Urban procedural Modeling for Real-Time Rendering 232
The Virtual Museum of sculpture 232
Natural Interaction in Virtual Reality for Cultural Heritage 232
The Museum of Pure Form: touching real statues in an immersive virtual museum 229
Mobile Augmented Reality for cultural dissemination 228
Virtual Cultural Experiences: The Drivers of Satisfaction 228
Towards dedicated software tools to assist the creation of Virtual Exhibits 226
The immersive time-machine: a virtual exploration of the history of Livorno 219
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 218
Web Dissemination of Cultural Content Through Information Landscapes 218
Haptic hand-tremor simulation for enhancing empathy with disabled users 213
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 212
Mubil, a Digital Laboratory: Creating an Interactive Visitor Experience in a Library-Museum Environment 211
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 210
Haptic systems for simulation of primary commands of cars 208
Depth Perception 208
Image Caching Algorithms and Strategies for Real Time Rendering of Complex Virtual Environment 204
The 3D interactive visit to Piazza dei Miracoli, Italy 203
Haptic hand-tremor simulation for empathic design: Preliminary tests 203
Totale 27.765
Categoria #
all - tutte 153.169
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 153.169


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021359 0 0 0 0 0 0 0 0 0 0 0 359
2021/20222.455 164 526 64 127 34 42 248 543 104 243 215 145
2022/20231.787 133 125 101 337 203 290 29 113 277 49 68 62
2023/2024973 87 32 140 90 54 114 153 34 13 90 32 134
2024/20254.936 72 54 305 134 130 485 677 1.578 312 215 717 257
2025/202611.699 691 1.642 1.364 1.514 1.504 974 1.627 555 736 721 322 49
Totale 32.476