CARROZZINO, Marcello
 Distribuzione geografica
Continente #
NA - Nord America 15.092
EU - Europa 9.678
AS - Asia 6.860
SA - Sud America 1.364
AF - Africa 164
Continente sconosciuto - Info sul continente non disponibili 23
OC - Oceania 12
Totale 33.193
Nazione #
US - Stati Uniti d'America 14.175
SG - Singapore 2.634
IT - Italia 2.326
RU - Federazione Russa 2.174
CN - Cina 1.897
GB - Regno Unito 1.842
BR - Brasile 1.043
VN - Vietnam 1.029
UA - Ucraina 817
DE - Germania 794
CA - Canada 751
DK - Danimarca 566
HK - Hong Kong 288
FR - Francia 287
FI - Finlandia 200
SE - Svezia 180
BD - Bangladesh 162
IL - Israele 133
IN - India 130
AR - Argentina 120
IE - Irlanda 108
MX - Messico 104
ID - Indonesia 97
NL - Olanda 84
JP - Giappone 73
TR - Turchia 70
ES - Italia 67
ZA - Sudafrica 65
EC - Ecuador 54
IQ - Iraq 54
PL - Polonia 53
CO - Colombia 41
PK - Pakistan 40
TW - Taiwan 37
AT - Austria 36
VE - Venezuela 29
RO - Romania 26
UZ - Uzbekistan 25
PH - Filippine 24
PT - Portogallo 24
CL - Cile 21
KE - Kenya 20
PY - Paraguay 19
SA - Arabia Saudita 19
EU - Europa 18
KR - Corea 18
KZ - Kazakistan 17
LT - Lituania 17
TN - Tunisia 16
PE - Perù 15
EG - Egitto 14
MA - Marocco 14
MY - Malesia 14
BO - Bolivia 13
AE - Emirati Arabi Uniti 12
AZ - Azerbaigian 12
TH - Thailandia 12
BE - Belgio 11
GR - Grecia 11
JM - Giamaica 11
CH - Svizzera 10
KG - Kirghizistan 10
NO - Norvegia 10
NP - Nepal 10
DZ - Algeria 9
UY - Uruguay 9
AU - Australia 8
PS - Palestinian Territory 8
CR - Costa Rica 6
DO - Repubblica Dominicana 6
IR - Iran 6
JO - Giordania 6
LB - Libano 6
TT - Trinidad e Tobago 6
AL - Albania 5
HN - Honduras 5
SN - Senegal 5
CZ - Repubblica Ceca 4
ET - Etiopia 4
GH - Ghana 4
GT - Guatemala 4
NG - Nigeria 4
NI - Nicaragua 4
NZ - Nuova Zelanda 4
BB - Barbados 3
BY - Bielorussia 3
EE - Estonia 3
HR - Croazia 3
LV - Lettonia 3
MD - Moldavia 3
OM - Oman 3
PR - Porto Rico 3
SV - El Salvador 3
XK - ???statistics.table.value.countryCode.XK??? 3
A1 - Anonimo 2
BG - Bulgaria 2
BH - Bahrain 2
BS - Bahamas 2
BZ - Belize 2
CY - Cipro 2
Totale 33.158
Città #
Dallas 1.628
Singapore 1.421
Southend 1.331
Woodbridge 1.165
San Jose 1.045
Ann Arbor 974
Ashburn 915
Beijing 849
Chandler 815
Houston 645
Ottawa 463
San Mateo 454
Wilmington 417
Dearborn 409
Falls Church 393
Milan 382
Moscow 362
Jacksonville 360
Fairfield 347
Ho Chi Minh City 256
Pisa 252
The Dalles 246
Cambridge 237
Los Angeles 210
Hong Kong 204
Seattle 201
Rome 188
Boardman 165
Hanoi 164
New York 163
Fremont 159
Portsmouth 156
Traverse City 156
Council Bluffs 133
Hefei 133
Dong Ket 131
Stevenage 130
São Paulo 125
Lawrence 123
Lauterbourg 117
Santa Clara 104
Dublin 94
Helsinki 89
Brooklyn 85
Beauharnois 82
Auburn 75
Buffalo 70
Redwood City 70
Florence 65
Orem 65
Montréal 62
Old Bridge 59
Tokyo 56
Tel Aviv 54
Columbus 52
Mexico City 50
Montreal 48
Da Nang 47
London 47
Denver 46
Figino 46
Warsaw 46
Stockholm 43
Chennai 40
Johannesburg 40
Haiphong 39
San Diego 37
Chicago 36
Poplar 36
Turin 36
Toronto 33
Munich 29
Nuremberg 28
Atlanta 26
Frankfurt am Main 26
Manchester 25
Livorno 24
Lucca 24
Pontedera 24
Boston 23
Istanbul 23
Tashkent 23
Rio de Janeiro 22
Belo Horizonte 21
Quito 21
Baghdad 20
Phoenix 20
Taipei 19
Amsterdam 18
Nairobi 18
Naples 18
Porto Alegre 18
Vienna 18
Biên Hòa 17
Central District 17
Medellín 17
Shenzhen 17
Ankara 16
Bari 16
Buti 16
Totale 20.380
Nome #
Do Virtual Humans Dream of Digital Sheep? 415
An immersive VR experience to learn the craft of printmaking 393
Building a 3D interactive walkthrough in a digital storytelling classroom experience 390
A real-time video stream stabilization system using inertial sensor 381
Using mixed reality and natural interaction in cultural heritage applications 375
Immersive technologies and natural interaction to improve serious games engagement 371
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups 364
Time-travelling with mobile augmented reality: A case study on the piazza dei Miracoli 357
Safety training using virtual reality: a comparative approach 352
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 347
A Flexible Framework for Wide-Spectrum VR Development 345
A scalable cluster-rendering architecture for immersive virtual environments 345
The effect of emotional narrative virtual environments on user experience 342
Lawville: un serious game per l'educazione alla cittadinanza 338
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 338
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 334
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars 333
Beyond virtual museums: experiencing immersive virtual reality in real museums 325
A virtual tour of Piazza dei Miracoli 324
Haptic hand-tremor simulation for enhancing empathy with disabled users 324
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 323
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 320
VR-Based Serious Game Designed for Medical Ethics Training 319
Fork Lift truck simulator for training in industrial environments 317
An interactive digital storytelling approach to explore books in virtual environments 317
Communication models in science museums: an example of interactive knowledge 313
A virtual travel in Leonardo's codex of flight 313
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 310
I'm in VR! Using your own hands in a fully immersive MR system 307
LawVille: A Collaborative Serious Game for Citizenship Education 306
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 304
Serious games for disseminating the knowledge of ancient manuscripts: a case study 303
A 3D Model for Detecting and Communicating the Archaeological risk 301
Information Landscapes for the Communication of Ancient Manuscripts Heritage 299
OcuLeO: Immersive VR Learning Adventure 299
Virtually preserving the intangible heritage of artistic handicraft 298
An interactive haptic system for experiencing traditional archery 298
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 295
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories 295
Design of Information Landscapes for Cultural Heritage Content 291
Be there or be square: virtual reconstruction of famous squares as a knowledge tool 289
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario 286
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals 286
Design of Information Landscapes for Cultural Heritage Content 285
Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe 285
Interactive storytelling for children education. In: Games and Virtual Worlds for Serious Applications 284
Natural user interface to assess social skills in Autistic population 282
The City Modeling Procedural Engine 280
Virtual reconstruction of paintings as a tool for research and learning 279
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 279
The Museum of Pure Form 278
La gestione museale delle collezioni di abiti storici: applicazioni ICT per una ipotesi di fruizione integrata 278
Navigating immersive virtual environments through a foot controller 278
The Virtual Museum of Sculpture 277
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation2013 IEEE RO-MAN 276
Interacting with your own hands in a fully immersive MR system 275
Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments 275
Building 3D interactive environments for the children's narrative:a didactic project 275
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 272
Fork Lift truck simulator for training in industrial environments 271
Social Networks and Web-based Serious Games as Novel Educational Tools 271
Virtual technologies to enable novel methods of access to library archives 271
Fork lift truck simulator for training in industrial environment 269
Emerging Technologies for Cultural Heritage: The “Consumer’s” Perspective 269
What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games 269
Ambienti Virtuali: applicazioni in medicina e sviluppi tecnologici 266
Virtual humans in cultural heritage ICT applications: A review 266
ISEE: Information access through the navigation of a 3D interactive environment 262
Social Network e nuovi media per l’apprendimento 258
Nuovi sistemi di interazione per la grafica attraverso ‘paesaggi di informazione' 257
Social Network e nuovi media per l’apprendimento 256
Efficient Augmented Reality on Low-Power Embedded Systems 255
Automatic Creation of bas-relieves from single images 252
Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences 252
Le Ville Venete come Information Landscape 249
Comparing innovative xr systems in cultural heritage. A case study 248
Nuove Tecnologie per la Conoscenza e la Comunicazione di Lucca Romana 246
”Multimodal Interaction for the World Wide Web” 245
Virtual Environments and Interactive Tools to communicate Medical Culture in small Museums 242
Lowering the Development Time of Multimodal Interactive Application 241
Urban procedural Modeling for Real-Time Rendering 239
Fostering Collaboration among Restoration Professionals Using Augmented Reality 237
The Virtual Museum of sculpture 235
Virtual Cultural Experiences: The Drivers of Satisfaction 234
Natural Interaction in Virtual Reality for Cultural Heritage 233
The Museum of Pure Form: touching real statues in an immersive virtual museum 230
Mobile Augmented Reality for cultural dissemination 229
Towards dedicated software tools to assist the creation of Virtual Exhibits 228
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 226
The immersive time-machine: a virtual exploration of the history of Livorno 221
Web Dissemination of Cultural Content Through Information Landscapes 220
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 217
Editors' introduction to the special issue on "virtual reality in cultural heritage" 215
Haptic systems for simulation of primary commands of cars 214
Haptic hand-tremor simulation for enhancing empathy with disabled users 214
Mubil, a Digital Laboratory: Creating an Interactive Visitor Experience in a Library-Museum Environment 212
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 211
Comparison between Standard Expository Cognitive Behavioral Therapy (CBT-E) and Immersive Virtual Reality CBT (CBT-VR) for Rehabilitation of Patients Affected by Occupational Stress Disorders: Study Protocol 210
Haptic hand-tremor simulation for empathic design: Preliminary tests 209
Depth Perception 208
Totale 28.397
Categoria #
all - tutte 159.513
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 159.513


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20222.455 164 526 64 127 34 42 248 543 104 243 215 145
2022/20231.787 133 125 101 337 203 290 29 113 277 49 68 62
2023/2024973 87 32 140 90 54 114 153 34 13 90 32 134
2024/20254.936 72 54 305 134 130 485 677 1.578 312 215 717 257
2025/202612.419 691 1.642 1.364 1.514 1.504 974 1.627 555 736 721 322 769
2026/2027153 153 0 0 0 0 0 0 0 0 0 0 0
Totale 33.349