CARROZZINO, Marcello
 Distribuzione geografica
Continente #
NA - Nord America 14.387
EU - Europa 9.094
AS - Asia 6.757
SA - Sud America 1.356
AF - Africa 164
Continente sconosciuto - Info sul continente non disponibili 23
OC - Oceania 12
Totale 31.793
Nazione #
US - Stati Uniti d'America 13.517
SG - Singapore 2.621
RU - Federazione Russa 2.174
CN - Cina 1.882
GB - Regno Unito 1.840
IT - Italia 1.763
BR - Brasile 1.035
VN - Vietnam 1.029
UA - Ucraina 817
DE - Germania 793
CA - Canada 724
DK - Danimarca 565
HK - Hong Kong 286
FR - Francia 285
FI - Finlandia 200
SE - Svezia 178
IL - Israele 133
IN - India 130
AR - Argentina 120
IE - Irlanda 108
MX - Messico 101
ID - Indonesia 97
BD - Bangladesh 90
NL - Olanda 82
JP - Giappone 73
TR - Turchia 70
ES - Italia 67
ZA - Sudafrica 65
EC - Ecuador 54
IQ - Iraq 54
PL - Polonia 53
CO - Colombia 41
PK - Pakistan 40
TW - Taiwan 37
AT - Austria 36
VE - Venezuela 29
RO - Romania 25
UZ - Uzbekistan 25
PH - Filippine 24
CL - Cile 21
KE - Kenya 20
PY - Paraguay 19
SA - Arabia Saudita 19
EU - Europa 18
KR - Corea 17
KZ - Kazakistan 17
LT - Lituania 17
TN - Tunisia 16
PE - Perù 15
PT - Portogallo 15
EG - Egitto 14
MA - Marocco 14
MY - Malesia 14
BO - Bolivia 13
AE - Emirati Arabi Uniti 12
AZ - Azerbaigian 12
TH - Thailandia 12
BE - Belgio 11
GR - Grecia 11
CH - Svizzera 10
KG - Kirghizistan 10
NO - Norvegia 10
NP - Nepal 10
DZ - Algeria 9
UY - Uruguay 9
AU - Australia 8
PS - Palestinian Territory 8
DO - Repubblica Dominicana 6
IR - Iran 6
JO - Giordania 6
LB - Libano 6
AL - Albania 5
HN - Honduras 5
SN - Senegal 5
TT - Trinidad e Tobago 5
CZ - Repubblica Ceca 4
ET - Etiopia 4
GH - Ghana 4
JM - Giamaica 4
NG - Nigeria 4
NZ - Nuova Zelanda 4
BB - Barbados 3
BY - Bielorussia 3
EE - Estonia 3
GT - Guatemala 3
HR - Croazia 3
LV - Lettonia 3
NI - Nicaragua 3
OM - Oman 3
SV - El Salvador 3
XK - ???statistics.table.value.countryCode.XK??? 3
A1 - Anonimo 2
BG - Bulgaria 2
BH - Bahrain 2
BS - Bahamas 2
CR - Costa Rica 2
CY - Cipro 2
GD - Grenada 2
IS - Islanda 2
MD - Moldavia 2
Totale 31.760
Città #
Dallas 1.618
Singapore 1.416
Southend 1.331
Woodbridge 1.165
Ann Arbor 974
San Jose 936
Ashburn 851
Beijing 842
Chandler 815
Houston 642
Ottawa 463
San Mateo 454
Wilmington 411
Dearborn 409
Falls Church 393
Moscow 362
Jacksonville 360
Fairfield 347
Ho Chi Minh City 256
Pisa 248
The Dalles 244
Cambridge 237
Hong Kong 202
Seattle 199
Los Angeles 187
Boardman 164
Hanoi 164
Fremont 159
Portsmouth 156
Traverse City 156
Hefei 133
New York 132
Dong Ket 131
Stevenage 130
Milan 127
Lawrence 123
São Paulo 120
Lauterbourg 117
Dublin 94
Santa Clara 92
Helsinki 89
Rome 84
Brooklyn 83
Beauharnois 82
Auburn 75
Redwood City 70
Buffalo 63
Orem 63
Florence 62
Montréal 62
Old Bridge 59
Tokyo 56
Tel Aviv 54
Council Bluffs 47
Da Nang 47
London 47
Mexico City 47
Warsaw 46
Montreal 45
Denver 43
Stockholm 43
Chennai 40
Johannesburg 40
Haiphong 39
San Diego 37
Poplar 36
Chicago 31
Munich 29
Toronto 29
Nuremberg 28
Atlanta 26
Frankfurt am Main 26
Manchester 25
Columbus 24
Lucca 24
Pontedera 24
Istanbul 23
Livorno 23
Tashkent 23
Boston 22
Rio de Janeiro 22
Belo Horizonte 21
Quito 21
Baghdad 20
Phoenix 19
Taipei 19
Amsterdam 18
Nairobi 18
Porto Alegre 18
Biên Hòa 17
Central District 17
Medellín 17
Shenzhen 17
Vienna 17
Ankara 16
Buti 16
Campinas 16
Conegliano 15
Guayaquil 15
Hải Dương 15
Totale 19.530
Nome #
Do Virtual Humans Dream of Digital Sheep? 409
An immersive VR experience to learn the craft of printmaking 373
Immersive technologies and natural interaction to improve serious games engagement 367
Using mixed reality and natural interaction in cultural heritage applications 364
Building a 3D interactive walkthrough in a digital storytelling classroom experience 356
Time-travelling with mobile augmented reality: A case study on the piazza dei Miracoli 350
A real-time video stream stabilization system using inertial sensor 346
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups 340
A scalable cluster-rendering architecture for immersive virtual environments 338
A Flexible Framework for Wide-Spectrum VR Development 335
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 334
The effect of emotional narrative virtual environments on user experience 334
Safety training using virtual reality: a comparative approach 334
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 333
Lawville: un serious game per l'educazione alla cittadinanza 325
Beyond virtual museums: experiencing immersive virtual reality in real museums 320
Haptic hand-tremor simulation for enhancing empathy with disabled users 319
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 316
VR-Based Serious Game Designed for Medical Ethics Training 315
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars 314
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 313
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 309
A virtual tour of Piazza dei Miracoli 308
I'm in VR! Using your own hands in a fully immersive MR system 304
LawVille: A Collaborative Serious Game for Citizenship Education 303
Communication models in science museums: an example of interactive knowledge 301
An interactive digital storytelling approach to explore books in virtual environments 299
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 298
Serious games for disseminating the knowledge of ancient manuscripts: a case study 297
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 295
Fork Lift truck simulator for training in industrial environments 294
Virtually preserving the intangible heritage of artistic handicraft 294
A 3D Model for Detecting and Communicating the Archaeological risk 293
A virtual travel in Leonardo's codex of flight 289
Be there or be square: virtual reconstruction of famous squares as a knowledge tool 286
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 284
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories 284
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals 281
Design of Information Landscapes for Cultural Heritage Content 279
OcuLeO: Immersive VR Learning Adventure 279
Information Landscapes for the Communication of Ancient Manuscripts Heritage 278
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario 277
Virtual reconstruction of paintings as a tool for research and learning 274
La gestione museale delle collezioni di abiti storici: applicazioni ICT per una ipotesi di fruizione integrata 274
Navigating immersive virtual environments through a foot controller 274
Natural user interface to assess social skills in Autistic population 273
Design of Information Landscapes for Cultural Heritage Content 271
Interacting with your own hands in a fully immersive MR system 271
Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe 271
The Virtual Museum of Sculpture 270
Interactive storytelling for children education. In: Games and Virtual Worlds for Serious Applications 269
Virtual technologies to enable novel methods of access to library archives 269
Building 3D interactive environments for the children's narrative:a didactic project 269
The Museum of Pure Form 268
Social Networks and Web-based Serious Games as Novel Educational Tools 267
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation2013 IEEE RO-MAN 267
Emerging Technologies for Cultural Heritage: The “Consumer’s” Perspective 265
An interactive haptic system for experiencing traditional archery 265
What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games 259
The City Modeling Procedural Engine 257
Social Network e nuovi media per l’apprendimento 257
Fork lift truck simulator for training in industrial environment 256
Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments 256
ISEE: Information access through the navigation of a 3D interactive environment 255
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 254
Social Network e nuovi media per l’apprendimento 254
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 254
Ambienti Virtuali: applicazioni in medicina e sviluppi tecnologici 251
Virtual humans in cultural heritage ICT applications: A review 251
Nuovi sistemi di interazione per la grafica attraverso ‘paesaggi di informazione' 249
Automatic Creation of bas-relieves from single images 248
Nuove Tecnologie per la Conoscenza e la Comunicazione di Lucca Romana 244
Le Ville Venete come Information Landscape 243
Fork Lift truck simulator for training in industrial environments 242
Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences 242
Lowering the Development Time of Multimodal Interactive Application 239
Virtual Environments and Interactive Tools to communicate Medical Culture in small Museums 238
Comparing innovative xr systems in cultural heritage. A case study 238
”Multimodal Interaction for the World Wide Web” 236
Efficient Augmented Reality on Low-Power Embedded Systems 236
Fostering Collaboration among Restoration Professionals Using Augmented Reality 234
Natural Interaction in Virtual Reality for Cultural Heritage 231
The Virtual Museum of sculpture 230
Urban procedural Modeling for Real-Time Rendering 229
The Museum of Pure Form: touching real statues in an immersive virtual museum 228
Virtual Cultural Experiences: The Drivers of Satisfaction 227
Towards dedicated software tools to assist the creation of Virtual Exhibits 224
Mobile Augmented Reality for cultural dissemination 222
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 218
Web Dissemination of Cultural Content Through Information Landscapes 215
The immersive time-machine: a virtual exploration of the history of Livorno 215
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 212
Haptic hand-tremor simulation for enhancing empathy with disabled users 212
Mubil, a Digital Laboratory: Creating an Interactive Visitor Experience in a Library-Museum Environment 210
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 209
Depth Perception 207
Haptic systems for simulation of primary commands of cars 206
Haptic hand-tremor simulation for empathic design: Preliminary tests 202
Image Caching Algorithms and Strategies for Real Time Rendering of Complex Virtual Environment 201
The 3D interactive visit to Piazza dei Miracoli, Italy 200
Totale 27.375
Categoria #
all - tutte 146.278
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 146.278


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021746 0 0 0 0 0 0 0 0 0 157 230 359
2021/20222.455 164 526 64 127 34 42 248 543 104 243 215 145
2022/20231.787 133 125 101 337 203 290 29 113 277 49 68 62
2023/2024973 87 32 140 90 54 114 153 34 13 90 32 134
2024/20254.936 72 54 305 134 130 485 677 1.578 312 215 717 257
2025/202611.165 691 1.642 1.364 1.514 1.504 974 1.627 555 736 558 0 0
Totale 31.942